Towerfall Ascension is a 2D action platformer on Steam recently released as a console port on the Playstation 4. Its ready to play game style is perfect for killing a few minutes of time before work or keeping your little ones occupied long enough for you to cook dinner. Trust me on the latter.
The lack of story in Campaign mode does not detract from the game’s overall value as the action is varied and fast paced enough to keep you interested throughout game play. You choose one of four playable archer characters progressing through each level on a world map unlocked one after another as you play. The world map style will be familiar to fans of Super Mario World, players have the option to choose between any unlocked levels and replay them all an infinite number of times. Unlike Super Mario however, Towerfall Ascension tracks and displays statitstics for how many times you’ve attempted a level and how many times you died in the process. (Because of this I make sure to blame my mini me for my 22 attempts/94 deaths on level 2. I swear it’s all her.)
Each level consists of 6 waves of enemies, each wave containing a different mix of level-specific monsters and baddies to shoot and stomp on. Levels are static and fixed (sans the occasional environmental hazard) and you’ll find yourself moving in a very PacMan like off-screen-here/on-screen-there kind of style. The one constant are rival archers that appear at least 1 wave of every level possessing all the abilities your character does: Shoot, Catch, Dodge, and Jump. The good news is you can collect the arrows they shoot at you and add them to your limited quiver. (Cause you can never have too much ammo right? Right?) If you run out of arrows and are unable to collect them from the enviroment you retain the ability to stomp on enemies’ heads to dispatch of them. Yay stomping. For casual play you can choose normal mode and receive multiple lives per level, or Hardcore mode and receive just 1. Campaign progression is available both solo and co-op with a 2nd player.
Towerfall Ascension does feature an up to 4-player versus mode with a variety of game styles to choose from. I only got a chance to try the Stock Score variant which was pretty straight forward, first player to score five kills wins. This game is not multiplayer online so for those of us whom have been looking for something to bring us together again on the couch with a bowl of chips and a community 2 liter, this is a game we’ve been waiting for.
Pros: Simple gameplay, easy to learn. Fast paced action. Low load times. Local multiplayer. Good sound effects/music.
Cons: Character choice is purely aesthetic. Low replayability.
Well we have all heard the bad news. Arkham Knight, the final game in the acclaimed Batman series by Rocksteady has been delayed until sometime in 2015. This didn’t stop Rocksteady from giving us a brand new gameplay trailer for the upcoming title at E3. Check it out!
First off, the robot and armory nature of the suit brings to mind Azreal’s batsuit from the DC event, Knightfall. It looks both good and intimidating. The trailer starts with Batman suiting up inside of what looks like a penthouse on the top of a skyscraper. For those of you who keep up with the comics know that Batman has these little Cave’s-away-from-home all over Gotham. The introduction of them here is interesting and makes me hope that Gotham is big enough to warrant several hideouts, and that they are something you can gain or unlock down the line kind of like the Grand Theft Auto series.
The vista from the perch just outside the penthouse is so detailed and amazing that it gets a mention here.
When the Caped Crusader steps off of the building, and plunges to the ground, it is a little more intense that the previous installments, and the speed with which he sails through the cityscape seems a lot more fun, fluid, and fast. At first, this enforced the fear I had that the Batmobile was going to be an extraneous addition to the game. If you can fly through the city faster and more efficiently than you can use the vehicle, what would be the point right? No one wants a Spider Mobile in the Amazing Spiderman games, right?
As you saw, this worry was quickly put to rest. Even having to keep to streets (and I use that term loosely) it is clear that the vehicle travels much, much faster than the gliding will allow.
What I don’t know how to feel about is the battle mode. Obviously expanding on the new mechanic, finding new things to do with it, would make the Batmobile a more compelling mechanic. Somehow, it came off hokey to me. Allowing you to strafe and shoot almost feels like too much. That said, the Arkham Knight controls unmanned tanks, so I suppose having a special “battle mode” helps even the odds.
The seamless nature of switching between the vehicle and out again is really amazingly well done. So is the “fear takedown” mechanic. I loved seeing the chained takedown mechanic in action, with Batman taking down three Penguin Henchmen stealthily, one after another.
The theatricality of Scarecrow hijacking the trailer was a nice touch, and I have to say, his new design really is much creepier and horrifying than his Arkham Asylum costume. This trailer has really got me hyped for the game and damning everyone at Rocksteady for making me wait until next year!
Alright, we may be late to the party here at Comic Booked, maybe we need look up from our comics every now and then. When we do, the really amazing things still catch our notice. Amazing things like Destiny by Bungie. Now, we all know how successful Bungie’s first science fiction epic, Halo, was. It spawned two sequels, a new trilogy, three tangential games, and more merchandise that you can shake a needler at.
For this new project, the people who brought you the Master Chief are bringing you something much larger. First and foremost, Destiny is a cooperative game. You spend your time taking mercenary missions, joining your friends, and heading into deep space to earn your fortune. The Law of the Jungle portion of this trailer is a nod to this, all-for-one attitude.
There is also a showcase of different classes, showing a soldier, a sniper, and some sort of wizard or energy manipulator. The locations look a little disappointing; the two or three shown in the trailer look very similar, desert wastes. It looks like there is some kind of vehicular combat involved, which if the missions are large enough, this could be incredibly fun.
Destiny is one of only two games I am purchasing this year, the other being Arkham Knight. To that end I intend to be doing updates on any information that has been released for this upcoming blockbuster title. For those of you who have been paying attention there is an awful lot out there I need to catch you up on. So lets get to it!