For a long time, I’ve talked about perspective, but these concepts have been a little abstract perhaps. I’ve told you that cubes can help you draw your environments and props, like buildings, houses, and chairs. I’ve talked about circles in perspective, I don’t like calling them ovals, because ovals is so random, whereas circle are specifics that let you draw tires, lamp shades and pillars and such. These are all such mundane items, however, it is all these items and other like them that bring realism and relate-ability to your comic. You want your readers to know what the object is that they are looking at instantly, without putting too much or any thought into it, so they can get back to the story and what’s important. Special FX artist will tell you that if they have done their job right, you won’t even notice their work. This is the same of perspective and those mundane items that you will eventually have to draw,- probably. Maybe you’re comic will forever be talking heads, so all this might be moot, however, let presume that at some point, you will have a prop or an environmental object in your comic at some point, this is why I have blathered on about perspective for a long time now. Basically, if you want to start drawing and you are serious or even mildly curious, perspective is the place to start.
However, there is more way’s to use perspective and one of those ways in character art. Ever wonder why Cartoon characters have one eye bigger than the other? Ever wonder why comic characters don’t float in a scene and their feet appear to be solidly fixed on the ground. Ever wonder why characters in a scene can appear to be close and far away and still have the correct proportions? The answer is my friend and yours, Perspective.
You can look at this simple illustration and you will quickly see a demonstration of each of those previous examples. Using perspective, I have two people that appear to be standing about 15 feet apart from each other. The face illustrates how the eyes, top and bottoms recede into the distance. The open mouth, top and bottom even follow perspective. The feet, drawn on a perspective grid, one foot planted and one foot following perspective as it lifts to take a step.
These are three simple ways that perspective will help your character drawing and add realism to your scene. There are other ways to use perspective for character drawing and I’ll get to those next week.
In the mean time, play with breaking all these rules of perspective that I’ve been preaching about, there’s merit in that too. Facial expressions are a great place to do this and add some Fun and Wonkyness to your drawings, but when things aren’t going right for you and aren’t looking right to you, fall back to perspective, chances are, this is what is causing your trouble.