With each game we release — Morrowind, Oblivion, Fallout 3, and now Skyrim — modders continue to use our worlds as a canvas to build the most incredibly creative and fun mods in gaming. The fact that Morrowind’s modding community is still going strong 10 years after its release is a testament to how essential our community is to the success of our games.
We’re big believers that if we go the extra mile and make our games as moddable as possible, the game will only be better for it. So the gameplay of “do whatever you want” extends to “make the game do whatever you want.” As we were building Skyrim and its tools, we made it a goal to try and keep the transition from our previous titles to Skyrim as smooth as possible for modders. More importantly, we want to make it easier for more people to enjoy mods. So we teamed up with Valve and created the Skyrim Workshop. We couldn’t be more pleased with how it’s turning out. Mods are a big part of what makes our games special, so we urge everyone to try it out. We’re going to keep looking for ways to get mods to more people, and hopefully one day to our console audience.
I’d also like to point out that last sentence where she mentions the “console audience”. I sincerely hope that someday we see the Creation Kit’s contents available over Live and the PSN. Anyone with any experience with the ES modding community will attest to the genius that exists within the scene itself and how much replayability is added to these titles. On top of the launch of the Workshop and Creation Kit, Bethesda’s Pete Hines tweeted
For our Skyrim PC fans, the Creation Kit is on track for release on Tuesday. And, we also have a special surprise with it.
Which has most of the net speculating that Bethesda is going to announce the first DLC for Skyrim, which are timed 360 exclusives. What say you guys? Bethesda’s Todd Howard has already been quoted as saying that all future DLC for Skyrim will be more “meaty” then past DLC for Oblivion and Fallout. I just hope we don’t see more horse armor.