
Don’t lose your head! …Well, okay, maybe just this once – but only to bloody up your opponent! You read that right; in this awesome upcoming game, Skullgirls, one of the characters has the unique capability of REMOVING HER HEAD and utilizing it as a projectile and even as a remotely controlled weapon of frightening implications! What else is awesome about this up and coming game? LOTS! After playing this game at New York Comic Con, I have an intense need to gush about it. I love fighting games. Ever since my brother and I duked it out in NES’s Wrestlemania and Sega Genesis’ Virtua Fighter 2 and inevitably discovered Mortal Kombat, arena fighting games have been an utterly hopeless infatuation of mine. I mean, what’s not to love? There are sweet backgrounds, fun music, scantily-clad ladies, inhumanly muscular gentlemen, and laughable backstories. Skullgirls, however, is different. Don’t get me wrong; it still has the typically campy stuff that makes fighting games great, but it seems somehow richer. It’s a unique improvement over the familiar formula.
I believe this is due in large part to the animation, which is hand drawn. In our current generation of technology, everyone seems constantly preoccupied with CGI renderings and making video game characters look as human (or accurately alien, as the case may be) and as life-like as possible. While that’s tons of fun and awesome, whatever happened to the fun we had with cartoons? Whatever happened to the fascination we had with images procured from the mystical marriage of pencil and paper? Riddle me that! The animation in Skullgirls is freaking gorgeous.
Another thing that contributes to the high distinctiveness of this title is the sheer passion behind the entire project. As someone who personally spent high school math classes writing poems and stories rather than taking notes on algebra and geometry, I can understand having a dream – of something beyond the quiz on Friday. When Alex Ahad first came up the concept of Skullgirls, he was just a highschooler with a dream. Many of us can understand that . The game exists now and will be released in the near future! When I finally have the game on my PS3 or Xbox360, I will feel a sense of validation both for myself and for the game’s creators. This is definitely not an assembly line game, It is a special one; a richly American underdog tale.
Tags: comic booked, Elizibeth Hourigan, Fighting Games, New York Comic Con, NYCC, Skullgirls, Video Games








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