I believe this is due in large part to the animation, which is hand drawn. In our current generation of technology, everyone seems constantly preoccupied with CGI renderings and making video game characters look as human (or accurately alien, as the case may be) and as life-like as possible. While that’s tons of fun and awesome, whatever happened to the fun we had with cartoons? Whatever happened to the fascination we had with images procured from the mystical marriage of pencil and paper? Riddle me that! The animation in Skullgirls is freaking gorgeous.
Another thing that contributes to the high distinctiveness of this title is the sheer passion behind the entire project. As someone who personally spent high school math classes writing poems and stories rather than taking notes on algebra and geometry, I can understand having a dream – of something beyond the quiz on Friday. When Alex Ahad first came up the concept of Skullgirls, he was just a highschooler with a dream. Many of us can understand that . The game exists now and will be released in the near future! When I finally have the game on my PS3 or Xbox360, I will feel a sense of validation both for myself and for the game’s creators. This is definitely not an assembly line game, It is a special one; a richly American underdog tale.