The vampires of 30 Days of Night come face to face with the Elder Gods in this one shot by Duane Swierczynski and Stuart Sayer, but not in the way I expected.
Instead of a modern day story, it turns out that this one takes place in December 1952, focusing on an unnamed woman who goes to the land of night to take pictures and finds a structure where the vampires are trying desperately to prevent the Elder Gods from coming through into their reality. The vampires fight to retain their place on the food chain.
Perhaps it’s because I don’t read IDW‘s 30 Days of Night series, but I had a hard time getting invested in this issue. The threat didn’t seem as immediate as it did in the Teenage Mutant Ninja Turtles or G.I. Joe installments, and it seemed to lack both the entertainment value of Transformers and Team-Up and the interesting characters of Dungeons & Dragons, though that may be because this was a one shot and it’s kind of difficult to introduce new characters and flesh them out completely in a one shot. It may also be that this was not just a part of Infestation 2, but a means to plant seeds for something in the future of 30 Days of Night. Now, if that is the case then I may be curious enough to pick up that story when or if it’s ever done.
There are a few things that do work in this book, however. One is the concept of monster vs. monster. Through various comics and one movie, we know that these vampires are very animalistic and vicious. To have something come along that even they fear is something worth exploring further, in my opinion. The only shortcoming here is there wasn’t enough time to explore the horror that these monsters felt when the Elder Gods were trying to come into their reality.
The other is the art. It’s gorgeous and moody. It went a long way in helping to tell this story but the constraints of space didn’t allow for it to help it succeed. That’s where I think this book was done in: it was a one shot. Had this been another two-parter like most of the other books, then I’m certain it could have been as good as the previous two offerings.
30 Days of Night falls victim not to poor writing or art, they did all they could do. Rather it falls victim to the constraints of space. A one shot to tell this kind of story would have had to be double the size to make it as good as it could have been.
It also doesn’t mean I’m less excited for Swierczynski’s next IDW project: Godzilla!
Next week: The CONCLUSION!!!