I had a really eventful Friday at NYCC 2011. During time between interviews and panels, I checked out two promising upcoming games: Legend of Zelda: Skyward Sword and Resident Evil: Revelations. My time with Skyward Sword was much shorter, so I’ll start with that.
There were three playable demos: flight controls, dungeon navigation, and boss battle. Naturally, I went with boss battle! I faced off against Lord Ghirahim, a mysterious foe who rules over much of the land Link will be traversing during Skyward Sword. After a lengthy speech, Ghirahim and I started exchanging blows. The controls were way more intuitive than those in Twilight Princess (which isn’t such a surprise when you consider that Twilight Princess was ported to the Wii from the GameCube). The combat was much smoother and the interface is a bit more easily navigable. The Wii Remote at the demo unit did not have a Wii Motion Plus attached, which, I imagine, would help increase the response to your motion controls.
I spent most of my time carefully avoiding Ghirahim’s attacks, only going on the offensive in those moments just after dodging an attack. The motion controls responded incredibly well. The old clunky inventory screen has been replaced by a very fluid point-and-click system. Using items doesn’t require a complete pause, and Link switches back to combat readiness instantly. The fight wasn’t too tough (I imagine that it takes place pretty early on in the game). I was whisked away from the demo kiosk after the boss battle, so I didn’t get a chance to check out the other two demos (most people seemed to be choosing either boss battle or flight controls). I enjoyed my time with Skyward Sword. I was already planning on purchasing it anyway, so this wasn’t a make-or-break experience. I managed to find a video from E3 showing off the Ghirahim battle. This should give you a pretty good idea of what the encounter was like:
I had a lot more time with Resident Evil: Revelations, and I’m honestly looking forward to that more. The demo let me control Resident Evil‘s most reliable leading lady, Jill Valentine. The game started with Jill waking up in a cabin on a mysterious cruise ship, which threw up all sorts of red flags. But my fears were quickly assuaged – Resident Evil: Revelations fired on all cylinders. Over the course of the demo, I was shown a lot of different of elements of RE: Revelations: touch screen functionality, intuitive puzzles, and intense combat. Not much was revealed in the way of story, but the rest of the demo left me satisfied and smiling. Unlike a lot of other games I checked out this weekend, this one felt incredibly polished – the experience felt streamlined and intuitively designed. Again, this is a definite buy for me. It was a smooth, satisfying experience that really showed off what the impressive 3DS can do. Here’s the E3 reveal trailer. You can wait until February to check this title out, but, if you have the opportunity to experience this game in the next few months, do so. This is going to be an absolutely essential piece of software come February.
Stay tuned for more hot gaming coverage from NYCC. I had some special time with some great upcoming games (Max Payne 3, The Darkness II, Resident Evil: Operation Raccoon City, Ultimate Marvel Vs. Capcom 3, and Goldeneye 007: Reloaded). This weekend is going to be big!