Friday 28th November 2014,
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Avacyn Restored: Top Ten Most Intriguing Cards

Rogue Gamer 04/24/2012 Reviews

With  the Avacyn Restored pre-release only a few days away, and the set being fully leaked, here is a look at the top 10 cards that have piqued my interest.

 

 

Tibalt, the Fiend-Blooded
Planeswalker:
(R)(R)

+1: Draw a card, then discard a card at random.
-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player’s hand to that player.
-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

Enters with 2 counters.
Why it is interesting:
Tibalt is on this list largely due to his mana cost. Two mana for a Planeswalker is unprecedented. More intriguing is the fact that Tibalt is red and offers card draw. I really was hoping for a pure positive +1, like a ping or a draw/discard. Alright, maybe if he had a pinging +1 he would be overpowered, but as much as I try to like him, the random discard makes me wince. His first ability may cripple you, true, but it’s difficult to ask for actual card draw from red. More importantly, his second ability has the power to finish a player, while his third will more than likely do so. Again, at only two mana, Tibalt should see play. I would recommend proceeding with caution however. Red may possibly use it in standard, but he appears to be iffy in all non-commander formats, excepting flashback/dredge/etc. He is currently worth upwards of $15. I am fully expecting this to nose-dive upon release, or at least teeter out to a more approachable $10-12. Make sure to have a close watch on Ravnica 2.0 however, as Tibalt may become quite nice!
Rogue Gamer power rating: 6.3/10
Standard:5.2/10
Legacy:4.4/10
Vintage:4.1/10
Commander:7.4/10

 

Primal Surge

Primal Surge:
Sorcery: 8GG

Exile the top card of your library. If it is a permanent card, you may put it onto the battlefield. If you do, repeat this process.

Why it is interesting:
As a long time casual player, I have to say that this is one intriguing card. For ten mana you can potentially play your entire deck…for free. I have always been a fan of game changing bombs, and this definitely looks fun! Will it be viable in standard? No. Legacy? No. Vintage? No. Commander? Possibly. I can see this having some use in a tribal deck such as elves, but I do not think this is a fitting card for the set. This appears to be a toss to the casual crowd, and we will gladly take it!
Rogue Gamer power rating: 6.7/10
Casual:8/10!
Standard:3.7/10
Legacy:3.6/10
Vintage:3.5
Commander: 5.3/10

 

Alchemist's Refuge

Alchemist’s Refuge:
Land:

GU,:Tap: Until end of turn, you may cast nonland cards as though they had flash.

Why it is interesting:
Momir Vig, Simic Visionary rejoice! You have a new friend! Finally…Vedalken Orrery…in land form! This is a very exciting and welcomed addition to Magic, especially in Commander! While this card may or may not see play in standard (I personally believe that it won’t…at least competitively), it certainly may rock the boat in other formats. Blue/green control loves having nasty tricks up its sleeves (Mystic Snake, Voidslime, to name a few.) Though these cards won’t be affected by Alchemist’s Refuge, it reflects perfectly what G/U brings to the table.
Rogue Gamer power ranking: 5.9/10
Standard: 5.5/10
Legacy:6.6/10
Vintage:4.7/10
Commander: 7.8/10

 

MTG Devestating Tide

Devastating Tide:
Sorcery: 3UU

Return all nonland permanents to their owners’ hands.
Miracle 1U

Why it is interesting:
True to its name, Devastating Tide does exactly as advertised. It can both devastate your opponents and turn the tide of a game; the added bonus being that when most needed (known to the MTGO community as “C’mon Top Deck!”), it costs but two mana! The entire miracle mechanic alone has me pretty excited. I love the concept of being rewarded for a needy draw. This looks iffy for standard, but I expect a great deal of casual and commander usage.
Rogue Gamer power rating: 7.3/10
Standard:6.3/10
Legacy:6.8/10
Vintage:6.7/10
Commander:8.2/10

 

Terminus

Terminus:
Sorcery:4WW

Put all creatures on the bottom of their owners’ libraries.
Miracle (W)

Why it is interesting:

I am very excited to see white removal take a pleasantly surprising turn. Terminus has true game changing ability, especially in Commander! There really is nothing quite like having your General shuffled back into your deck, believe me. The truly great thing about a removal spell like this is that you don’t have to worry about reanimation, hexproof, or indestructibility. With the right play style of strategic posturing, you may have a distinct advantage in reserve when it finally comes time to drop the bomb. This card will see standard play, and definitely shine in Commander format. This is one of those cards that don’t have an expiration date. Pick them up quick!

Rogue Gamer power rating:8.3/10
Standard:7.2/10
Vintage:7.0
Legacy:7.0
Commander:9.5

 

Temporal mastery

Temporal Mastery:
Sorcery: 5UU

Take an extra turn after this one. Exile Temporal Mastery.
Miracle 1U

Why it is interesting:

Temporal Mastery is probably the most hyped card of the set since its leak, and already has been thrown into countless decklists. Seven mana for an extra turn is steep in comparison to most of its predecessors, but its high cost is made up for by the built in Time Walk casting cost for the miracle. I love the card, and see it as one of the more versatile and fun cards in the set, but I am not entirely sold as high as others on the value. It’s current value is a bit too steep for me to bite just yet. I can’t wait to see what happens with it, it is definitely a card I would love to get my hands on.
Rogue Gamer power ranking:8.6/10
Standard:6.9/10
Legacy:7.3
Vintage:8.2
Commander:8.5

 

Taiyo The Moon Sage

Tamiyo, the Moon Sage:
Planeswalker 3UU

+1: Tap target permanent. It doesn’t untap during its controller’s next untap step.
-2: Draw a card for each tapped creature target player controls.
-8: You get an emblem with “You have no maximum hand size” and “Whenever a card is put into your graveyard from anywhere, you may return it to your hand.


5 Counters
Why it is interesting:

Tamiyo combines both the ridiculousness of Primal Surge, and the functionality of
Devastating Tide. She hits the table running, giving your opponents three turns before things get absolutely insane. Expect to see her plenty, as she is just too good to pass up. While Tibalt appears iffy and has some red flags about his functionality, Tamiyo most certainly will succeed as a near staple in most levels of gaming.
Rogue Gamer power rating:8.9/10
Standard:8.0/10
Vintage:9/10
Legacy:8.2
Commander:9.2

Avacyn Angel of Hope

3)Avacyn, Angel of Hope:

Legendary Creature-Angel 5WWW
Flying, vigilance
Avacyn, Angel of Hope and other permanents you control are indestructible.
8/8


Why it is interesting:
:
This is my favorite card in the set leaked thus far. Every set has a defining card and this is
the one. I am sure that it strikes you as no surprise that the theme of Avacyn Restored is “Angels! Angels! Angels!” Avacyn has returned and she has come to lay the smack down. Putting aside my gushing over the next best thing since Akroma, Angel of Wrath, Avacyn does have her faults. She won’t be able to hose black and red as much as Akroma could, and she does not have trample. But what she brings to the table is not only a giant beat stick in herself, but she gives your entire battlefield indestructibility. You really can’t beat that. Eight mana is steep, but ramping or exploiting her out is well worth it. If you can get it cheap, hold on to it.
Rogue Gamer power rating:8.9
Standard:7.8
Legacy:7.7
Vintage:8.2
Commander:8.5

 

Cavern Of Souls

2)Cavern of Souls:
Land:

As Cavern of Souls enters the battlefield, choose a creature type.
:Tap: Add one colorless to your mana pool.
:Tap: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells of the chosen creature type. If this mana is spent on a spell, that spell can’t be countered.

Why it is interesting::
Why in good God’s name would you create something so ridiculously insane, Wizards of the Coast? I can’t even begin to state how wrong this is. This card can and will be played everywhere creatures are accepted. I mean, can’t be countered? Seriously?
Rogue Gamer power rating: 9.4/10
Standard:9.6/10
Legacy:9.5/10
Vintage:9.3/10
Commander:8.8/10

 

 

Vexing Devil

1)Vexing Devil:
Creature: Devil
(R)

When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
4/3

Why it is interesting::
Three words. Red. Deck. Wins. A 4/3 for ONE mana. Drawback? An opponent may pay 1/5 of his or her life to “counter” this spell. Hmm…let me think about this…YES!!! Expect to see four of these in 99 out of 100 mono red decks. Grab them if/when/however you can. It is that good.
Rogue Gamer power rating:9.0/10
Standard:9.6/10
Legacy:8.7/10
Vintage:7.9/10
Commander:2.1/10

 

Thanks for reading, and come back next week to find out more about tips and pointers for drafting Avacyn Restored!

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About The Author

My name is Tim, I have been playing Magic the Gathering since 5th edition was considered cool, and video games since I developed cognitive function.

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